This course introduces the fundamental knowledge of developing interactive applications using OpenGL. The basics of computer graphics and graphics processor unit (GPU) programming are discussed. In training, C++, OpenGL, and object-oriented programming are used for practical exercises.
- Enseignant: James Eagan
- Enseignant: Eric Lecolinet
- Enseignant: Amal Dev Parakkat
- Enseignant: Kiwon Um