2024 [HCI/HCID] Mixed Reality and Tangible Interaction
Topic outline
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In this class we discuss "beyond-the-desktop" interfaces, where visualization and interaction take place in the environment of the user, rather than through the traditional screen, mouse and keyboard. In particular, we cover the topic of: (i) mixed reality and augmented reality systems, which visually mix real and virtual objects; and that of (ii) tangible interaction, which moves interaction with online information to the objects around us and to the physical environment. We present a combination of techniques and devices to help augment the environment, such as spatial tracking and 3D visualization, mobile phones, glasses, hand-held projectors, etc. And a number of approaches to interacting with the environment that exploit the characteristics of physical objects or physical space, such as work on tangible objects, augmented paper, ambient displays, on-body interaction, interaction with large surfaces such as walls and tables, ubiquitous computing, etc.
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Opened: Tuesday, 13 July 2021, 12:00 AMDue: Monday, 18 November 2024, 11:59 PM
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Opened: Tuesday, 13 July 2021, 12:00 AMDue: Monday, 16 December 2024, 11:59 PM
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Intro to the module. Touch interfaces, focus on large interactive surfaces.
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This session will be an introduction to Unity proramming, with a BIG emphasis on creating a valuable AR and tangible experience.
Time to buckle up on Unity !
1) Please create a personal Unity account (if not done already...) on unity.com, and download the Unity 2022.3 LTS version via Unity Hub.
NO OTHER VERSION will be allowed.
Make sure you have a reasonable amount of disk space available (say 5Go is minimum)2) Create a Vuforia account. Go to:https://developer.vuforia.com/homeand "Register" there.You can then download the :Vuforia Engine 10.27 (Unity package)
We'll start from there. -
Tangible interfaces: pioneers, applications and challenges
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This session is usually fun: it consist of an in-depth analysis of an anime episode, Denno Coil (episode 1), where many different aspects of AR in situation are exhibited. I expect lots of interaction here (tangible or not), so I expect full attendance and a lively audience.
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In this presentation I will make a thorough survey on 3D acquisition techniques dedicated to the creation of 3D content for Augmented Reality, using passive and active technologies.
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You can find here slides describing the project requirements.
You can find here the link to provide peer-feedback to other presentation (fill 1 form per group). You are giving feedback to the 2 presentations after yours !